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Moxonomy

Screaming Shield

Artifact — Equipment1 generic mana

Two commons welded into one, and neither half wanted the other. The +0/+3 is defensive, built to keep a blocker alive and holding a lane; the granted ability, a repeatable mill-three that costs two mana and a tap, wants the creature standing still and grinding at a library. Those goals do not coexist well: the body earns its toughness bonus by soaking attacks, but every activation of the mill takes it out of blocking rotation and drains mana it would rather hold up. The economics compound the awkwardness. One mana buys the equipment, three attaches it, then two more per mill, so the equip tax alone tends to outweigh the toughness bump on any turn you would actually suit a creature up. What lingers as a design curiosity is the choice to stack mill onto an equipment at all. Equipment usually wants to swing and press an advantage; mill usually wants to sit back and defend. Bolting the mechanic onto a piece of gear puts two opposing tempos in the same object, and the toughness-only bonus is the seam where you can see the compromise: a bonus that rewards patience welded to an engine that spends the mana patience was saving.

Screaming Shield (rna)
RNA · #239uncommon
Pricing
Normal: $0.14
Foil: $0.25
Oracle Text

Rules text

Equipped creature gets +0/+3 and has "2 generic mana, Tap: Target player mills three cards." Equip 3 generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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