Screaming Phantom
The mill here is not a plan; it is a texture. A 2/2 flyer for three mana that grinds one card off your own library each time it swings joins two impulses that rarely want the same deck: an evasive beater eager to attack early and often, and a self-mill trigger that wants something waiting in the graveyard to reward it. Milling yourself asks for a payoff (reanimation targets, delirium, threshold, a graveyard-matters engine), while a two-power flyer's natural home is a curve that just wants to attack and win before the trigger ever matters. That friction is the whole design: the mill is small enough that it never threatens to deck you and rarely swings a game on raw card count, so the card lives or dies on whether the fuel it drops into the yard is worth more than the trigger costs to include. In a shell that cares, each attack quietly stocks a resource; in a shell that doesn't, the card in the graveyard is simply gone. It slots into the familiar role of a small evasive black body stapled to a low-grade self-mill trigger: the piece that fleshes out a graveyard theme without ever headlining it. Evasion and incremental fuel arrive on the same body precisely because neither alone would earn the slot.
