Scream Puff
A deathtouch attacker built to pay you for connecting: the 4/5 body invites a block, but the payoff only lands when the swing goes through. Deathtouch does the taxing work in combat, since anything an opponent commits to blocking with dies regardless of its size, so the sensible play is often to take four to the face rather than trade a real creature for it. When the opponent does let it through, the combat trigger mints a Food token, and that is where the design opens up. Food is a resource type with its own machinery, not a plain lifegain rider: the token is an artifact you can crack for three life, feed to a sacrifice outlet that cares about permanents leaving, or convert through anything that treats Food as fuel. That distinction separates it from a vanilla deathtoucher. On its own it is a fair blocker and a nagging attacker; slotted into a shell that values artifacts entering or dying, the trigger becomes a recurring supply line attached to a threat that is genuinely awkward to block. The horror-baker flavor is a light gloss on a card whose real function is turning unblocked swings into a steady drip of sacrificeable resources.
