Scrapwork Mutt
The entry trigger is a rummage, not a loot: discard first, then draw, which is the crucial distinction for a graveyard deck. You aren't smoothing off the top and pitching the leftover; you're actively binning a card you want in the yard and replacing it with a fresh look. That ordering lets you pitch a delve fuel, a threshold enabler, or a reanimation target with the replacement draw as compensation, not the other way around. The engine beneath is unearth: for the Dog returns from the graveyard as a hasty 2/1, but with a hard terminal clause. It exiles when your turn ends, or the instant it would otherwise leave play, so it never loops and never sticks around to trade in combat on the following turn. That sorcery-speed, single-use expiration is the tax the recursion charges; the card cashes in twice (once as a body, once as another rummage on the return) and then is gone for good. Both jobs feed the graveyard, and the second use nets a second bin-and-draw for
. The colorless artifact body slots wherever colorless creatures earn their keep, while the
activation keeps it tethered to red's habit of small, disposable creatures with a one-time return baked in. A plain 2/1 doing two of the most reliable things a graveyard deck asks of a single cheap slot: filtering, and a recurring attacker.

