Scrapwork Cohort
Two bodies from one cast, and then, for out of the graveyard, one more shot at the same trade. The math is what go-wide artifact strategies want: a 3/1 that leaves a 1/1 Soldier token when it enters, and later returns with unearth to make a second token alongside itself before the exile clause claims it. That exile is the whole shape of unearth. Where flashback lets a spell resolve once from the yard and then leaves for good, unearth returns the creature with haste and takes it back at the next end step (or the moment it would leave the battlefield), so the card is not a recursion engine but a two-time play: one cast, one delayed encore, then gone. The unearth cost is cheap enough that you commit the body to the graveyard first and buy the second life later, which suits a deck that cares about the quantity of small artifact bodies rather than the fate of any single one. Every trip through it manufactures a token, so it feeds sacrifice fodder, improvise and affinity counts, and anything that scales with artifacts controlled. The Soldier-token motif it belongs to has surfaced repeatedly across white and colorless designs; what this adds is a creature that generates on the way in and once again on the way back, without asking to be built around. Plain and additive, honest about being a token generator wearing a common's stat line.
