Scrapskin Drake
The clause that defines this thing is the one most evasive flyers would never carry: it can block only creatures with flying. A 2/3 in the air that comes down on offense reliably but cannot interpose against anything on the ground, it is a creature deliberately built half-sideways. The flying half does what flying always does, slipping past ground defenders for steady damage. The restriction takes the trade-off that usually balances cheap evasion (a body that can also hold the fort) and removes it entirely, so the drake is a one-directional pressure tool rather than a fixture you can leave back. The design logic is flavor-driven: a rotting, half-rigged carcass of a beast that can lurch upward but has no business diving to defend a flank. The blocking restriction is a familiar lever for keeping an aggressive flyer from doubling as a wall, a constraint that reads as downside on the rate but rarely costs the deck running it, since a deck that wants 2/3 fliers is already attacking. The result is a clean, honest body: evasive offense priced fairly, with the defensive utility shaved off to pay for it.


