Scrapper Champion
Double strike on a 2/2 is a promise the body has to grow into, and this is a creature that mostly pays for its own upgrades. It arrives with exactly enough energy for one counter, then every attack offers to convert two more energy into a +1/+1, which double strike immediately turns into doubled damage. The math compounds fast: one counter makes a 3/3 swinging for six, the next a 4/4 for eight. The catch is the energy itself. Those opening two counters buy a single growth spurt, after which the card stops being self-sufficient and starts leaning on outside fuel to keep swinging bigger. That dependency is the whole point: this is a payoff piece meant to sit inside a resource engine, not a keyword beater you splash on its own. Left alone with energy in reserve, it closes games in two or three attacks; cut off from fuel, it collapses back into a fragile two-power body that trades down to any cheap removal. The tension between fueled and stranded is familiar to counter-based attackers generally, but it lands harder here because the fuel is a currency shared across a whole archetype rather than something the card generates in a vacuum.

