Scrapheap
Built for an era when artifacts and enchantments were both fragile and ubiquitous, this is a payoff engine that turns attrition into life total. Urza's block leaned hard on artifact density, and a board where permanents trade off constantly is exactly the environment where a passive lifegain trigger compounds. The design is deliberately one-directional: it cares only about your own artifacts and enchantments leaving the battlefield for the graveyard, not opponents', which steers it toward decks that sacrifice, recur, or simply expect to lose their own permanents in volume. That self-only restriction is doing real balancing work: a symmetrical version would have read as a passive Soul Warden for an entire format's worth of artifact removal, ticking up off every Disenchant on either side of the table. What it asks for is a graveyard worth feeding it: token-like artifact fodder, enchantments that sacrifice themselves, or a sacrifice outlet that gives the trigger something to chew on each turn. The card never affects the board itself, so its value lives entirely in how reliably you can manufacture the deaths it rewards. It is a build-around in the truest sense: inert on an empty table, a slow bleed of incidental life once the engine around it is assembled.
