Scouting Trek
A land tutor that finds any number of basics but stacks them on top of your library instead of into hand or onto the battlefield: it pays for the breadth of the search with a delivery method that hands you one land per draw step. That tradeoff is the whole problem. Most green ramp wants to thin the deck or put mana into play immediately; this does the opposite, loading the top of the library with cards you would already be happy to draw, then making you wait turns to cash them in. Because the search only retrieves basic lands and places them on top, the next several draws are guaranteed to be lands no matter what you actually need: a string of mana when you wanted spells. Where it earns its keep is the narrow case where stacking known cards is the point: a deck built to manipulate or reward the top of the library, or one digging toward a specific basic to repair a color-screwed hand. As ramp it is outclassed by green's land-into-play tutors; as a top-of-library setup tool it is a blunt instrument that only handles basics. The design reads as a patient, color-shifted descendant of the Land Tax lineage: it trades conditional free draws for an on-demand fetch, but asks you to spend several turns drawing the lands off the top before any of it pays out.
