Scouting Hawk
Land-fixing on a body is old news; the wrinkle here is a catch-up clause that only fires when you are already behind. Keen Sight checks whether an opponent controls more lands than you, and if so tutors a basic Plains onto the battlefield tapped. The whole design lives in that conditional: the card accelerates nobody who is ahead, but hands a free land to the player getting mana-screwed or ground under by ramp. It is a rubber-band effect dressed as a flier, and the 1/1 is just enough to chump a swing or nudge a clock forward while the trigger does the real work. Because the land only arrives once the game has decided you deserve the pity, it sidesteps the usual problem with fixing on a creature, which tends to reward whoever is already winning; this waits until the mana race has turned against you. The Plains restriction ties it to white or white-adjacent bases, and the tapped entry marks it as insurance rather than tempo. It is built for grindy, land-hungry decks that expect to fall behind and want a cheap hedge against the draw without dedicating a slot to pure ramp. Modest by intent, but the "only when behind" trigger is a cleaner answer to the flood-versus-screw problem than Rampant Growth and its kin, which never once care whether you needed the help.

