Scourge of Nel Toth
The recursion clause is what turns a plain 6/6 flier into an engine piece: paying and sacrificing two creatures buys it back from the graveyard, again and again, as long as you have bodies to feed it. That second cost is the tell about what this card is for. It is not a beater you cast once; it is a sacrifice outlet's best friend, a payoff that converts spent tokens, expired enters-the-battlefield value, and chaff into a flying threat that keeps returning. The two-creature tax does the real work to keep the loop honest: every relaunch demands you have already built the board to spend, so the deck stocked with disposable fodder gets to keep swinging while the one that jams a lone finisher and hopes gets nothing. In black, where graveyard recursion usually flows through reanimation spells that raise someone else's dead, this design folds the engine into the creature itself, no separate enabler required. The flying is incidental; the loop is the point. Set against the long line of zombie-and-dragon black finishers, what stands out is the self-contained recursion: a threat that doubles as a value sink, asking only that you keep the sacrifices coming.




