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Moxonomy

Scour the Laboratory

Instant4 generic manaBlue manaBlue mana

Six mana to draw three cards is a rate nobody plays; four mana to draw three at instant speed is the floor for a serious refill spell, and delirium is the bridge between those two numbers. The discount is unconditional once the graveyard holds four card types, which reframes the cost as a deckbuilding checklist rather than a tax: spread your bin across creatures, instants, sorceries, lands, and whatever else feeds it naturally, and the spell pays you back with a full hand the turn you hit the threshold. What makes the design coherent is that the conditions a delirium deck wants anyway (cheap creatures dying, spells cycling into the yard, fetched or sacrificed lands) double as the switch that turns this on. The instant-speed clause matters more than the headline draw: you can hold it open through an opponent's turn, resolve it on their end step once delirium is live, and untap into a refueled hand while your own main phase stays clear for threats. It belongs to a family of delirium payoffs that rewarded graveyard diversity over raw graveyard size, a distinction that shaped how those decks were built: you were never dumping cards indiscriminately, you were curating a spread, because the fourth card type was worth as much as any card in hand.

Scour the Laboratory (j21)
J21 · #243uncommon
Pricing
Normal: $0.09
Foil: $0.25
Oracle Text

Rules text

Delirium — This spell costs 2 generic mana less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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