Scour the Desert
The design trick here is scaling off toughness, not power, which quietly inverts what white recursion usually wants back. Most graveyard-to-token effects reward you for the biggest attacker you can find; this one rewards the fattest, most defensive one. A ground-clogging wall you traded away in combat becomes a wide flying army, and the more resilient the body was, the better it converts. That axis flip is the whole idea: it turns a stat that normally sits idle on defensive creatures into a payload, and it pays out in evasive fliers rather than more ground bodies, so the exchange changes the board's texture as well as its size. The exile clause caps the payoff at one conversion per creature card, so there is no looping the same big blocker turn after turn; the effect pushes toward decks that stock the yard broadly rather than protecting a single reusable target. It sits in a long line of white "get value from the graveyard once" cards, but where most of those return a creature to play, this one dismantles the card entirely and hands you a token spread in its place. Sorcery speed and a five-mana price tag mark it as a payoff rather than a reaction, a card you cast when you already have the toughness banked and want to turn stalled defense into a clock.

