Scour All Possibilities
A cantrip you cast twice. Anticipate, Impulse, and every other blue smoothing spell trade on filtering now; this one trades on filtering now and again later, which is a different resource entirely. Two mana up front buys a Scry 2 and a card, a fair-but-unexciting rate; the flashback is where the design lives, letting a single card fill two slots across a game without diluting the deck it sits in. That matters most to strategies that want raw card quantity over quality: control shells that need to bury an opponent under redundant selection, or grindy midrange decks that value a second cast more than a second card. The scry-then-draw ordering does quiet work too: you look two deep and arrange them, so you draw into the card you kept on top rather than gambling on a blind pull (unless you bin both, in which case the draw is genuinely unseen, a real choice the sequencing hands you). The exile clause on flashback is a genuine cost, not a hidden upside: it pulls this out of your graveyard for good, so decks leaning on delve, delirium, or threshold have to weigh the second cast against the fuel they lose. It is a deliberately low-ceiling piece of design, a well you can draw from twice, and the balancing act is the flashback price: five mana the second time around keeps it as late-game insurance rather than an engine you lean on turn after turn.

