Scorch Rider
A 4/3 for four mana is unremarkable at base rate, so the interest sits entirely in the kicker line. Paying the extra buys immediate reach: a body that would otherwise idle through a turn of summoning sickness becomes a six-mana threat that connects the instant it lands. That is the choice the kicked mode presents: spend early for a fair beater to trade in the ground stall, or hold the mana to deliver four damage the turn the creature arrives, while the opponent is tapped out or short a blocker. It is the classic two-tier kicker structure, a floor playable at the base cost and a ceiling that repurposes the same card as a finisher, so the spell scales with the board state rather than sitting dead in either the early or the late game. The haste is deliberately conditional and expires at end of turn, which frames the kicked mode as a burst rather than a permanent upgrade: you are not buying a better creature, you are buying past the delay. Honest aggressive filler, the kind of red common that earns its slot on a curve topping out where the kicker becomes affordable, without ever pretending to be more than a beater with an accelerator pedal.
