Scion of the Ur-Dragon
Toolbox in a single body. The activated ability folds a tutor and a transformation into one gesture: pay two, search your library for any Dragon permanent card, send it to the graveyard, and wear it as a costume until end of turn. The shuffle and the entomb cost are the discipline holding the loop together; each copy is a one-turn rental, which rewards a library stocked with Dragons worth becoming rather than a single best target. That structure makes the five-color identity load-bearing: the same 4/4 body can become a haymaker for a swing, a defensive flyer to survive a turn, or a haste enabler to convert the copy into immediate damage. The graveyard turns into a resource rather than a casualty, because every Dragon buried by the search is also fuel for reanimation. The activation can repeat within a turn for as many times as you can afford the two-mana cost, so the copies chain: one Dragon to set up, a second to close. Flying serves as the launch pad rather than the payload, a way to deliver whatever the search assembles. What the design prizes is breadth of Dragon knowledge over raw power, a curator's deck where the answer to any board state sits somewhere in the library if you can pay to find it, with the five-color cost the price of admission to the whole roster.


