Scion of Oona
The faerie tribe's protection piece, and the one that turned a swarm of evasive bodies into a web that punished anyone trying to break it apart one threat at a time. Flash and flying make it a serviceable tempo creature, but the deck-building gravity lives in the two static lines: it anthems the surrounding board and wraps every other Faerie in shroud the moment it lands, no stack interaction required. Shroud's scope is precise. It shuts off everything that targets a creature: spot removal, bounce, burn aimed at a body. What it does not stop is anything that does not name the creature itself, which is the part that matters most for the player who knows the trick. A board wipe sweeps through untouched; so does a damage-based sweeper; and so, crucially, does an edict, because an edict targets the player and asks them to sacrifice, never naming the creature. Shroud cannot answer a sacrifice clause it was never pointed at. Then there is the word "Other": a lone Scion never grants shroud to itself and stays permanently exposed to any spell that targets it. The web protects the rest of the tribe, not its weaver. A second copy fixes that asymmetry, since each grants shroud to the other, forcing an opponent toward removal that does not target at all. The protection it sells comes with the standing condition that someone else has to provide it.


