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Moxonomy

Scent of Cinder

Sorcery1 generic manaRed mana

A burn spell that taxes your hand instead of your mana, and that inversion is the whole design. Most red damage scales off mana value: bigger spells cost more, and the rate is fixed at cast. Here the cost is two, full stop, and the payload is whatever red surplus you happen to be holding. Each red card revealed is a point of damage, so the spell turns dead-in-hand red cards (the second copy of a creature you do not need, a removal spell with no good target, a burn spell you have no time to cast) into reach. That makes it a release valve for a hand that has overcommitted to its color, converting card quantity directly into face damage or a removal answer at the exact moment you have cards to spare. What contains the ceiling is the reveal itself: you only show the cards, you never spend them, and only red cards count, so lands and off-color spells add nothing. The payoff lives and dies with how monochromatically red your deck is built. A deck that splashes red gets a glorified Shock; a deck drowning in red gets a finisher. It is a parasitic payoff in the cleanest sense, rewarding the kind of color-saturated construction that usually punishes you with flooded, redundant hands, then handing that redundancy back as damage to any target.

Scent of Cinder (uds)
UDS · #96common
Pricing
Normal: $0.13
Foil: $2.25
Oracle Text

Rules text

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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