Scene of the Crime
Three cards folded into a land drop that costs nothing to include. The floor is the humdrum utility land: it enters tapped and taps for colorless, the price of admission for what the other two lines offer. The middle line is where the design earns its keep, letting you tap an untapped creature alongside the land to filter into any color. That is convoke logic bolted onto a mana source: your board becomes a splash engine, at the cost of a creature's attack or block for the turn. The final line is the Clue payoff proper, sacrificing the land for a card once the fixing has done its job, so it never rots in hand or clutters the manabase late. What is worth studying is how every mode is deferred rather than free. The tapped clause taxes the turn you play it; the color-fixing spends a creature's combat availability; the draw costs both mana and the land itself. Nothing here happens for nothing, but nothing here spends a card either, which is the whole trick. It occupies a land drop you were already making, pays you back one of three different ways depending on what the game asks for, and then removes itself from the board when it has nothing left to give.
