Scavenger Drake
The body starts at the lowest stat line a creature can have, which is exactly the point: a flyer that begins as nothing and asks the battlefield to feed it. Every other creature's death, on any side, is a free counter, so the design wants attrition around it rather than a board it has to protect. That makes it the rare evader that grows from the same events that shrink everyone else, turning a grinding stall or a sacrifice loop into a flight plan. The counters are permanent, so a long enough game inevitably hands it a lethal swing through the air, but the catch is that until the deaths start coming it sits as the weakest possible blocker and the easiest possible removal target. The trigger is generous in one specific way: it fires on any creature dying, including tokens and your own chaff, so it rewards a deck already built to throw bodies into the graveyard rather than one hoping the opponent obliges. That is a different axis from the usual flying beater, which arrives at a fixed size and trades on rate. This one trades on patience and a steady supply of corpses, a counter-based aristocrats payoff in a slot most decks would rather fill with something that already does something the turn it lands.

