Scattershot
One point of damage to a creature is the kind of effect that finishes a chump blocker and otherwise stays in the binder. The Storm clause changes what that point means: because each copy may retarget, the spell scales not with mana but with how busy your turn has been, and a sufficiently long chain turns a token-killer into a board sweep. Distribute those individual pings across a row of one-toughness creatures and you have wiped a flank with what reads, in isolation, as the weakest removal spell in red. That gulf between floor and ceiling is the point of the design: empty turns leave it doing almost nothing, while heavily seeded ones convert it into mass removal no fair red instant of its rate could match. Most of the era's Storm attention went to spells that buried an opponent's life total or refilled a hand, the big combustible payoffs. This is the quieter, more legible version: Storm pointed at the board rather than the face, a removal spell whose power lives entirely in your spell count for the turn. The keyword went on to anchor combo decks for two decades, but here it does something humbler, asking only that you measure how much you have already done before you decide what one damage is worth.
