Scattered Groves
A dual land you are happy to draw on turn two and equally happy to pitch on turn twelve: that is the bargain this cycle strikes, and the cost is paid up front. Entering tapped is the tempo tax that buys two colors from one card; cycling for two generic mana is the insurance against the late-game flood that two-color fixing usually invites. The Forest Plains type line does real work beyond the mana symbols, since anything that fetches by basic land type can find this, treating it as both a Forest and a Plains for spells and abilities that ask. That makes it a more flexible fetch target than its tapped clause would suggest. The tradeoff is honest and legible: you give up a turn of untapped mana to hedge against a dead draw later, and cycling means the worst-case version of this card (drawn when you already have every land you need) still cantrips for a manageable price. Nothing here is flashy, but the structure is durable: two colors, two land types for the fetch grid, and an off-ramp when the board no longer wants a land.


















