Scatter the Seeds
The printed cost reads as five mana, but the spell was built to almost never charge it. Convoke turns an existing board into payment: tap the tokens you already control, the dorks that have stalled out, the chump blockers that have done their work, and Scatter the Seeds refunds itself in fresh bodies. That is the tension a token-making instant resolves. Sorcery-speed token spells are honest about their tempo cost; this one flashes in at the end of an opponent's turn or mid-combat, converting a clean attack into three surprise blockers, or rebuilding a presence the moment one is needed. The convoke math runs both ways, too: the Saprolings you make are themselves bodies for the next convoke spell, the next attack, the next sacrifice fodder, and the type tag ties them to the fungus-and-Saproling decks that have always wanted bodies to count by the dozen. Within green's token tradition the card occupies a precise point: cheap to cast off your own creatures when you have a board, fast enough to ambush when you do not, and flexible about which of those it is on any given turn. The three 1/1 bodies it leaves behind are unremarkable on their own. What sells the card is the window it opens and the discount it offers a board already mid-game, a discount that evaporates the turn you most need to rebuild from nothing, which is the honest cost convoke keeps charging.





