Scaretiller
The trigger key here is the tap itself, not an activated ability, which turns a durable body into a lands engine that costs no mana to run. A 1/4 shrugs off most incidental removal, and every time it taps (attacking, or bent by an outside tap effect) it either drops an extra land from hand or reanimates one from the graveyard, both entering tapped. That second mode is the more interesting one: it recurs fetchlands, cycling lands, and any land with a death-relevant enter trigger, quietly rebuilding a manabase that has already spent itself. Because the mode is chosen fresh on each tap, a repeatable untap outlet lets the two effects compound into a genuine ramp-and-recursion loop, not a single scripted payoff. The design belongs to a small family of colorless creatures that fold land acceleration into artifacts, letting decks with no green access the same slow-grinding manabase advantage that green usually gatekeeps. The tapped-land clause is what keeps the rate fair: the extra land never contributes mana the turn it arrives, so the engine builds board presence and future mana rather than explosive tempo. It is a patient card, built for a game long enough that an untapping 1/4 laying down a land per turn compounds into an insurmountable resource lead.



