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Moxonomy

Scarblade Scout

Creature — Elf Scout1 generic manaBlack mana

On a bare 2/2, lifelink and self-mill pull in opposite directions: lifelink wants you racing and attacking, self-mill wants your graveyard stocked for something else. That tension is the design. This is a creature built to service a deck that treats its graveyard as a resource, not a dumping ground: reanimation targets, delve fuel, threshold counts, escape costs, an aristocrats loop that recurs whatever hits the yard. The body earns its keep by being a real attacker while it does the digging, and the lifelink buys back a sliver of the tempo you spend churning through your library. Green has usually filled graveyards by dredging or self-milling in bulk; black's version has more often asked you to sacrifice or discard to get there. Here the mill is stapled to a creature that also blocks, attacks, and gains life, so the fuel arrives as a side effect of a body you were happy to cast anyway. That is the quiet efficiency of the design: it never asks you to spend a card on the enabler, because the enabler is also a two-drop you can hold up in the red zone.

Scarblade Scout (ecl)
ECL · #118common
Pricing
Normal: $0.20
Foil: $0.20
Oracle Text

Rules text

Lifelink When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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