Scarab Feast
Graveyard hate spends most of its life as a liability: in the matchups where exiling a pile wins the game the card is gold, and everywhere else it clogs a hand doing nothing. Cycling for a single black mana settles that asymmetry. Against an empty or irrelevant graveyard, the spell converts into a fresh card off the top; against a loaded one, it does its disruptive work for the same one mana the cycle would have cost. The exile clause is deliberately measured rather than sweeping: up to three cards from a single graveyard, at instant speed, which is enough to break a flashback target, strip a chunk of delve fuel, or pluck a reanimation goal out of the pile without pretending to reset the whole thing. That partial reach is the calibration that keeps it playable maindeck rather than relegated to a hoser slot. The design belongs to a long project of making narrow answers palatable by giving them a floor: a card you can run without dreading the games where the hate is dead weight, because the dead-weight version still cycles into something live. Both halves price at a single black mana, so the choice between disrupting the opponent and refilling your own hand never costs tempo in either direction.


