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Moxonomy

Scampering Scorcher

Creature — Elemental3 generic manaRed mana

Four mana buys three bodies that arrive together: the 1/1 that entered plus its two 1/1 token siblings, all Elementals, all able to swing the turn they land. That haste clause is the whole reason the card exists. A four-mana play dropping three power onto an empty board is unremarkable; the same play attacking for three the turn it resolves changes the arithmetic of the attack step, converting what should be a summoning-sick investment into immediate pressure. The grant is scoped to Elementals rather than the whole board, a tribal reward hiding inside a haste enabler: any other Elemental that entered under your control this turn (a token from another maker, a creature cast alongside it) gets swept into the same alpha strike. That timing is the fine print worth reading, since haste only ever matters for creatures that arrived this turn; older bodies are already unstuck. It is a piece cut for a go-wide Elemental shell, where a fresh trio of bodies feeds anthem effects and sacrifice fodder, and the surprise reach closes a stalled ground race. Read as a standalone, it is a modest wide-body dump for the cost. Slotted into the tribal engine it was built to run inside, it is a burst of tempo that sidesteps the usual tax on committing creatures a turn ahead of when they can act.

Scampering Scorcher (m20)
M20 · #158uncommon
Pricing
Normal: $0.31
Foil: $0.33
Oracle Text

Rules text

When this creature enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Tap this turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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