Scampering Scorcher
Four mana buys three bodies that arrive together: the 1/1 that entered plus its two 1/1 token siblings, all Elementals, all able to swing the turn they land. That haste clause is the whole reason the card exists. A four-mana play dropping three power onto an empty board is unremarkable; the same play attacking for three the turn it resolves changes the arithmetic of the attack step, converting what should be a summoning-sick investment into immediate pressure. The grant is scoped to Elementals rather than the whole board, a tribal reward hiding inside a haste enabler: any other Elemental that entered under your control this turn (a token from another maker, a creature cast alongside it) gets swept into the same alpha strike. That timing is the fine print worth reading, since haste only ever matters for creatures that arrived this turn; older bodies are already unstuck. It is a piece cut for a go-wide Elemental shell, where a fresh trio of bodies feeds anthem effects and sacrifice fodder, and the surprise reach closes a stalled ground race. Read as a standalone, it is a modest wide-body dump for the cost. Slotted into the tribal engine it was built to run inside, it is a burst of tempo that sidesteps the usual tax on committing creatures a turn ahead of when they can act.
