Skip to content
Moxonomy

Scalestorm Summoner

Creature — Human Warlock2 generic manaRed mana

A 3/3 that can never trip its own trigger: swinging in makes a 3/1 Dinosaur only if you already control something hitting for four or more, and the Summoner falls short of that mark by a single point. That gap is deliberate, and it points the deckbuilding somewhere specific. The threshold cares only about what you control, not what attacks, so the genuine beater above the line can stay home on defense while this pokes in every turn as a token spigot. The tokens close a loop worth noticing: a 3/1 sits one point of a buff away from qualifying, so a single anthem or pump effect converts the growing board into a self-feeding Dinosaur line, each new token quietly enabling the next turn's trigger. The check happens on attack rather than on cast or upkeep, so the payoff is gated on commitment to combat: a static board that never swings collects nothing, no matter how large the creatures sitting on it. That framing makes it a build-around, not a body you jam on curve. On an empty battlefield it swings for three and does nothing else, and everything past that vanilla floor is a function of what enabler you have already assembled elsewhere on the board.

Scalestorm Summoner (otj)
OTJ · #144uncommon
Pricing
Normal: $0.10
Foil: $0.14
Oracle Text

Rules text

Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close