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Moxonomy

Scaled Herbalist

Creature — Lizard Druid1 generic manaGreen mana

Land ramp on a body has a long lineage, and this druid occupies its most modest tier: no filtering, no card advantage, only a repeatable line that converts a spare land in hand into an extra drop on the battlefield. The tap and the reliance on already holding lands are the price of that repeatability; unlike a spell that fetches from the deck, this creature does nothing for your development unless you draw more lands than you can naturally play, and its first useful activation waits a turn while it untaps. The redeeming trait is how it sidesteps the usual constraint on this effect: the activation has no timing clause, so a land can arrive at instant speed, on an opponent's end step, or during the window opened by a fetch or a landfall trigger. That flexibility, not raw acceleration, is what recommends it: a way to unload flooded hands on your own schedule, and a slow engine for decks built around a high land count or lands that want to leave and return. A 1/3 is a defender's frame, meant to weather a turn of contact and untap rather than to attack, which suits a card designed to sit back. This is common-rarity green built for grindy, land-heavy strategies rather than curve-out aggression, closer in spirit to the old land-into-play engines than to a Llanowar Elves that pushes you toward a fast start.

Scaled Herbalist (afr)
AFR · #204common
Pricing
Normal: $0.30
Foil: $0.34
Oracle Text

Rules text

Tap: You may put a land card from your hand onto the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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