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Moxonomy

Scalding Devil

Creature — Devil1 generic manaRed mana

A 1/1 Devil that wants to spend the rest of the game pinging your opponent's face one point at a time, this is the slowest clock red owns. Three mana per activation buys a single damage to a player or planeswalker, which means nine mana over three uses to do the three that Lightning Bolt does for one. The activated reach exists to give a small body something to do once it has stopped mattering in combat: a way to convert flooded mana into incremental face damage without spending a card. That is the design lane this kind of creature lives in, a repeatable, undefendable trickle that asks nothing of the board and only wants you ahead enough that one point at a time eventually closes things out. The trouble is that "eventually" is doing heavy lifting at this rate, and the ability cannot touch creatures, so it never trades up or clears a blocker. It is a closer with no urgency, built for a grind that faster removal and bigger threats rarely let it reach.

Scalding Devil (avr)
AVR · #155common
Pricing
Normal: $0.14
Foil: $0.49
Oracle Text

Rules text

2 generic manaRed mana: This creature deals 1 damage to target player or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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