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Moxonomy

Scab-Clan Giant

Creature — Giant Warrior4 generic manaRed manaGreen mana

The "at random" clause is the whole tension here. Six mana for a 4/5 that fights when it lands sounds like a clean two-for-one, but the designers withheld the choice that would make it reliable removal. You point the fight at the opponent's board and let chance pick the target, so a deck holding back a chump blocker, a token, or a freshly cast mana creature can soak the fight on something disposable and keep its real threat intact. A 4/5 body fights well enough to trade up most of the time, but "most of the time" is exactly the qualifier the randomness installs: against a single creature it is a guaranteed hit, against a developed board it is a coin flip dressed up as a removal spell. That coin flip is what pays for the rate. Compare the era's other enters-and-fights designs, which let the controller choose the victim: the choice is the premium, and stripping it out is how a six-mana creature gets to bundle a body and a removal trigger at common-adjacent power. The card rewards casting it into a thin board, where the random target is the only target, and punishes the impatient who drop it into a full one expecting clean value. It is fight-as-removal with the steering wheel taken out, a small design wrinkle that changes when you want the creature on the table rather than what it does once it arrives.

Scab-Clan Giant (dgm)
DGM · #101uncommon
Pricing
Normal: $0.10
Foil: $0.10
Oracle Text

Rules text

When this creature enters, it fights target creature an opponent controls chosen at random.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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