Scab-Clan Giant
The "at random" clause is the whole tension here. Six mana for a 4/5 that fights when it lands sounds like a clean two-for-one, but the designers withheld the choice that would make it reliable removal. You point the fight at the opponent's board and let chance pick the target, so a deck holding back a chump blocker, a token, or a freshly cast mana creature can soak the fight on something disposable and keep its real threat intact. A 4/5 body fights well enough to trade up most of the time, but "most of the time" is exactly the qualifier the randomness installs: against a single creature it is a guaranteed hit, against a developed board it is a coin flip dressed up as a removal spell. That coin flip is what pays for the rate. Compare the era's other enters-and-fights designs, which let the controller choose the victim: the choice is the premium, and stripping it out is how a six-mana creature gets to bundle a body and a removal trigger at common-adjacent power. The card rewards casting it into a thin board, where the random target is the only target, and punishes the impatient who drop it into a full one expecting clean value. It is fight-as-removal with the steering wheel taken out, a small design wrinkle that changes when you want the creature on the table rather than what it does once it arrives.

