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Moxonomy

Scab-Clan Charger

Creature — Centaur Warrior3 generic manaGreen mana

A creature that can never sit dead in your hand, because either half of its identity is always live: that is the structural fix the bloodrush keyword brought to the combat trick, and this Centaur shows the bargain in its plainest form. On the board it is a 2/4, oversized on defense for its color slot, a wall that stalls more than it threatens. Discarded for 1 generic manaGreen mana, it pumps an attacker +2/+4: enough to drag a two-power creature up to four power and slap on the toughness that survives the block the swing invites. This is the card you want to be holding when the topdeck war grinds to a halt, the 2/4 you no longer have any use for casting suddenly converting into a two-mana ambush that wins a combat the opponent had already done the math on. The cost of that flexibility is that neither mode is sharp: the body is too passive to apply pressure, and the trick only fires if you already have an attacker worth pumping. The deckbuilding tax is the honest part of the mechanic. You buy insurance against ever holding a blank by accepting that you will never be holding a bomb either.

Scab-Clan Charger (gtc)
GTC · #131common
Pricing
Normal: $0.13
Foil: $0.15
Oracle Text

Rules text

Bloodrush — 1 generic manaGreen mana, Discard this card: Target attacking creature gets +2/+4 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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