Sazh's Chocobo
A green one-drop with no power at all is a strange thing to commit to the board, and that emptiness is the whole point: the body is a promise, not a payment. Every land you drop after it arrives loads another counter, so the creature grows on the exact clock a ramp-forward green deck already keeps, turning fetch chains, additional-land-drop effects, and even a single extra fetchland crack into free stat growth. What it rewards is the tempo you were spending anyway on developing mana, so the counters accrue without asking you to change your line. The catch is symmetric with the payoff: a 0/1 does nothing the moment it resolves, it wants a board that keeps dumping lands, and it stalls the instant your land drops dry up, which makes it a poor late-game draw and a strong early one. Landfall growth on a cheap body has a long green lineage, but most of those creatures start with a real power and toughness and add on top; here the entire stat line is deferred, which sharpens the reward for going wide on lands and punishes decks that cannot reliably hit their drops. It is a payoff dressed as a mascot: harmless in the opening turns, genuinely threatening in a shell built to flood the battlefield with lands.

