Sawtooth Ogre
The trigger fires the moment a block is declared, not when damage is dealt, and that sequencing is the entire job. The extra point waits until end of combat, earmarked for one specific creature: whichever one this Ogre blocked or was blocked by. Because the rider is bolted to the block rather than to a fight effect or a free ping, the bonus never leaves the combat step. It cannot reach a creature held back on defense, it does nothing on cast, and it cannot be banked or redirected across turns. What it can do is settle an exchange the body alone would lose on even footing: against a blocker with four toughness, the 3/3's three combat damage falls short, but the delayed point finishes the job after the dust settles. And the delay does not hinge on the Ogre surviving. If it trades into a 3-power creature and dies in the combat damage step, the delayed trigger still resolves afterward using last known information, so the point lands regardless and can shave the last toughness off a creature that lived through the initial exchange. That narrows the ability to one role: trimming surviving toughness off something too big to kill outright, without handing red a repeatable removal engine it was never meant to own. A modest red common whose text reads meaner than it plays, built to make ground troops a touch stickier in attrition rather than to break combat math wide open.
