Savvy Hunter
Most Food payoffs treat the tokens as a resource you spend elsewhere; this one is both the maker and the eater in a single body, and the loop closes on the battlefield. The trigger fires on either side of combat: attacking makes a Food, blocking makes a Food, so the card generates fuel whether it is the aggressor or the wall. A 3/3 for is exactly the body that wants to be swinging or standing in front of something on any given turn, and every second combat step edges you closer to a draw without ever committing a spell. The tension worth sitting with is what the sacrifice-two clause quietly reprioritizes: the life gain the Food carries is almost incidental, a small buffer banked on the way to the card you actually want, so a mechanic built to stabilize gets bent toward card advantage instead. That makes it a grindy Golgari value engine that turns a mundane attack step into a slow, repeatable source of cards, and it does the converting itself rather than leaning on a separate outlet. The whole apparatus (production, storage, and cash-out) lives on one 3/3, which is the unusual part: it needs no Food theme built around it, only combat and time.

