Savior of the Sleeping
Most enchantment-matters payoffs count enchantments entering: a walls-and-auras build that rewards you for casting the things and keeps them around. This one inverts the direction. It grows only when an enchantment you control leaves the battlefield for the graveyard, which turns the usual liability into fuel. Sacrificing a fading aura, cracking an enchantment for value, losing a token enchantment to a sweeper, watching a Saga hit its final chapter and depart: each of those is a growth trigger here rather than a loss. The design points squarely at the Saga, which is the enchantment type built to sacrifice itself on schedule; a single Saga running through its chapters feeds this a counter on the way out, no extra input required. The body is honest about what it costs to make that engine work: a 2/3 with vigilance that can hold a flank while the counters accumulate, which is more than a pure build-around usually gets. What balances it is the shape of the trigger. It never fires on its own; it demands a deck stocked with enchantments you intend to spend rather than merely deploy, so the reward tracks how much attrition you are willing to run through your own permanents. That is a narrower ask than "control an enchantment," and it steers construction toward a graveyard-adjacent enchantment shell rather than a static one.
