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Moxonomy

Savage Mansion

Land

The tapland-with-a-mana-sink is a familiar shape, and this is the Gruul cut of it: a generic dual that enters tapped, taps for red or green, and, once you have mana to spare, converts an idle turn into a peek at your next draw with the option to bin what you find. Notice what the type line withholds: no basic land types, so it never becomes a fetch target; the fixing stands on its two printed colors and nothing more. The four-mana surveil activation is priced as a late-game release valve, not an early engine; it sits dead on turn three and comes alive on the turn you have lands to spare and a graveyard worth stocking. That balance is the design's entire load-bearing wall. A land that filtered your draws for free would bend deckbuilding toward it; a land that filters only after you have flooded out asks nothing of the early curve and pays off precisely when a bare land drop would otherwise do nothing. The result is fixing that quietly doubles as a graveyard-feeding outlet, keeping surveil's selection-and-yard payoff available to decks that care what sits in the yard, without spending a spell slot to buy it. Every point of power here is deferred: the card gives you nothing on the way up and something small on the plateau.

Savage Mansion (spm)
SPM · #183common
Pricing
Normal: $0.12
Foil: $0.28
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana or Green mana. 4 generic mana, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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