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Moxonomy

Savage Land Dinosaur

Creature — Dinosaur4 generic manaGreen manaGreen mana

The green side of the landcycling design, and one of the cleaner statements of what that mechanic is for. A 7/6 trample body is a real payoff, the kind of top-end that closes a game on its own once it lands. But it never asks you to commit to that role when you draw it: the same card serves as the beater you want late and the fixing you want early. When your opening hand is short a color or a land drop, the 2 generic mana landcycling turns this into whatever basic you need and shuffles the miss away. The tension every fatty-with-cycling design resolves is the dead-card problem: a six-mana finisher stranded in an opening hand is a liability, and the discard-for-a-land clause converts that liability into a smoothing effect without asking the deck to run worse cards. Basic landcycling specifically (as opposed to plain landcycling that can find nonbasics) tethers the search to lands your manabase already runs rather than fetching a dual or a utility land, which caps the value while keeping the fixing reliable. A two-mode card whose modes never fight each other; that flexibility is why the template has kept resurfacing in green decks since the mechanic first appeared.

Savage Land Dinosaur (msh)
MSH · #185common
Pricing
Normal: $0.10
Foil: $0.22
Oracle Text

Rules text

Trample Basic landcycling 2 generic mana (2 generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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