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Moxonomy

Satyr's Cunning

SorceryRed mana

One red mana buys a single 1/1 that can't even block, a rate no aggressive deck would look at twice on the front side. The reason the card exists is the escape clause: pay 2 generic manaRed mana, exile two other cards, and you get another body, over and over, out of a resource that would otherwise sit dead. Value here is measured across a whole game rather than a single cast. Each recurred Satyr is fodder to sacrifice, a body to convoke with, a death trigger to feed, or one more attacker walking into the red zone. The design tension is the exile cost fighting the recursion: the more often you bring it back, the faster you shrink your own graveyard, the same pool other escape cards want to draw from. That self-consuming decay is what stops a cheap token generator from becoming a bottomless well; it produces bodies at a trickle, not a flood. The "can't block" line is a quiet admission that these Satyrs are meant for offense and sacrifice, never defense, so they don't gum up combat by clogging the board on the ground. What the card really offers is graveyard-fueled bodies on a slow drip, the grindy kind of resource that matters to decks counting on death triggers, token totals, and sacrifice loops rather than raw tempo.

Satyr's Cunning (thb)
THB · #152common
Pricing
Normal: $0.24
Foil: $0.19
Oracle Text

Rules text

Create a 1/1 red Satyr creature token with "This token can't block." Escape—2 generic manaRed mana, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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