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Moxonomy

Satyr Enchanter

Creature — Satyr Druid1 generic manaGreen manaWhite mana

The engine that finally gave the green-white enchantment deck its draw step. Enchantress decks had lived and died by a small line of effects that turn enchantment spells into cards: Argothian Enchantress on a fragile body, Mesa Enchantress with its mono-white reach, Verduran Enchantress holding down green's half. This one's contribution is the color pairing itself, sitting in both halves of the archetype at once so the deck no longer has to choose which Enchantress to run. The stat line is almost beside the point; the payload is that every Aura, every global enchantment, every enchantment creature you cast refills the hand, and a board built mostly of enchantments tends to generate more enchantment spells to cast, which is how a slow value pile turns into a hand that never empties. The trigger fires on cast, not on resolution, so it pays out even when the enchantment gets countered, and it stacks with every other copy of the same effect on the table, each one drawing independently off a single spell. Nothing here is novel in isolation; the design's whole job was redundancy, putting a third Enchantress into the exact two colors that wanted a third Enchantress.

Satyr Enchanter (m19)
M19 · #223uncommon
Pricing
Normal: $0.84
Foil: $6.58
Oracle Text

Rules text

Whenever you cast an enchantment spell, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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