Skip to content
Moxonomy

Sarulf's Packmate

Creature — Wolf3 generic manaGreen mana

Stapling a card draw to a creature has always come at a price: the below-curve body you accept in exchange for not spending a whole card on the cantrip. Foretell reshapes when you pay that tax. Splitting four mana into a two-payment structure across turns means the draw stops competing for a full open on the turn you want the wolf; you bank the generic when you have slack, then land the body and its card for 1 generic manaGreen mana once the tempo suits, sidestepping the awkwardness of a clunky four-drop that only ever wants to be played on curve. There is a hidden-information dividend too: an exiled foretell object betrays nothing, so an opponent cannot see a body-plus-cantrip queued up, and a card sitting face down in exile dodges discard entirely. Foretell was designed to smooth the mana profile of slow, value-forward cards, and a creature that immediately replaces itself is exactly the durable, no-downside filler it rewards. Because the draw fires on entering rather than on being cast, blinking or recurring the wolf re-triggers it no matter how the body arrived.

Sarulf's Packmate (khm)
KHM · #192common
Pricing
Normal: $0.24
Foil: $0.18
Oracle Text

Rules text

When this creature enters, draw a card. Foretell 1 generic manaGreen mana (During your turn, you may pay 2 generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close