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Moxonomy

Sarkhan's Triumph

Instant2 generic manaRed mana

A tutor priced to the body it fetches, not the search itself. Three mana to find a Dragon and put it in hand is a steep rate for what is mechanically a card-selection effect: you pay a creature spell's worth of mana to draw a specific creature you still have to cast separately. The design logic is that the targets justify the toll. In a deck where every Dragon is a haymaker, the consistency of finding the right one matters more than the tempo cost, and the instant-speed window lets you hold the search until the board has revealed what it wants. That timing is the quiet part doing the work: fired off during the opponent's turn, the search banks the information advantage of watching their line play out before you commit, then hands you the Dragon to deploy on a clean, untapped turn of your own. Tribal tutors of this shape (a search locked to one creature type, paid for at a surcharge over an open-ended Worldly Tutor that finds anything for a single mana) live or die by the depth of the type pool, and Dragons are among the deepest in the game: enough top-end variety that the search almost always has a relevant answer, whether that is a finisher, a removal-dragon, or a value engine. It does nothing without a Dragon base to point at, but in that base it converts raw mana into reliability.

Sarkhan's Triumph (dtk)
DTK · #154uncommon
Pricing
Normal: $1.97
Foil: $12.28
Oracle Text

Rules text

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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