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Moxonomy

Sarkhan's Resolve

Instant1 generic manaGreen mana

Green's answer to evasion has always been secondhand: reach, a fight spell that risks your own creature, an oversized brute that trades on the ground and hopes the flier commits. What this offers instead is directional removal folded into a combat trick. Grounded boards get the +3/+3 line, a two-mana pump that wins a block or pushes a swing to lethal. When a flier appears, the same card becomes clean destruction against exactly the creature type green is worst at touching. The modality is the design. Green rarely gets to kill something at instant speed for two mana, so the removal half is fenced behind a keyword restriction narrow enough that it can never masquerade as generic spot removal, then stapled to a pump so both halves stay relevant somewhere. You are seldom overjoyed to hold either mode in isolation, but the card almost always has a live line on the board in front of you, and that is what lets a color with a genuine removal gap justify the slot. The pump keeps it working against grounded boards; the flying clause finally hands green a straight answer to the wings that have historically sailed over it.

Sarkhan's Resolve (tdm)
TDM · #158common
Pricing
Normal: $0.12
Foil: $0.11
Oracle Text

Rules text

Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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