Sanity Gnawers
A 1/1 body asks the question that every random-discard effect has to answer: who is this actually for? Discard-at-random is the cheap version of targeted hand attack, paying for a lower cost by surrendering the choice of what falls. A defender holding one card discards it; a defender holding seven loses something they may never miss. The body is irrelevant the moment it lands, which marks this as a value creature for a deck that recurs or blinks its enters-the-battlefield triggers rather than one that wants the Rat in combat. Stacked with sacrifice fodder and reanimation, the single-card discard becomes a repeatable tax on the opponent's hand, and the gold cost reads as a deliberate placement in the color pair that pressures hands hardest. On its own the effect is the weakest grade of hand disruption, a coin flip the opponent often wins; as one of many flicker targets, it turns into incremental attrition. Whether the card earns its slot comes down to a single test: can you fire the trigger more than once? That is why the stat line stays so small. The discard is the whole point, and the creature attached to it is just the delivery vehicle.
