Sandstalker Moloch
A hatebear built to punish the exact players who most want to hold up mana. Green rarely gets to interact with the stack, so this creature routes that interaction through a body: cast it in response to a blue or black spell, and the flash creature both develops the board and digs four deep for a permanent. The conditional is the whole engine. Against a green or red opponent it is a 4/2 for three that flashes in and does nothing extra, a fragile beater with the toughness of a two-drop. Against the durdle-and-answer archetypes running the two colors most likely to cast on your turn, it becomes card selection stapled to a flash threat, arriving at the moment their tempo is already committed elsewhere. The design is a metagame tax dressed as a green creature: it costs the control and reanimator seats something every time they cast into an open board, and it rewards the aggressor for knowing which opponents pay. The 4/2 line is deliberately porous, the flash keyword deliberately narrow in what it enables here. This is a threat whose ceiling is entirely a function of who is sitting across the table, an answer to a specific style of play folded into a creature that reads as unconditional and is anything but.
