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Moxonomy

Sandbar Serpent

Creature — Serpent4 generic manaBlue mana

The cycling cycle where the mechanic was born produced one of these in every color, and the Serpent is the blue baseline: a fine-but-unremarkable creature whose real job is to never be a dead card. The design logic is the whole point. A 3/4 for five mana is filler, a body that clogs an opening hand when you need lands or action. Cycling solves that by giving the card a second mode that costs almost nothing to access, so the creature stops being a gamble on the draw and becomes a hedge against it. You run it because the floor is "draw a card," and the ceiling is a serviceable blocker that trades up against early aggression. That floor-raising design has aged far better than the body has; cycling went on to anchor entire archetypes and got reprinted across cycles for decades, but the principle was already fully formed in a Serpent nobody remembers casting. Its place in the lineage is as a clean teaching example: the rate on the creature barely matters, because the card was built so the rate would rarely be the thing you cared about.

Sandbar Serpent (usg)
USG · #95uncommon
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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