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Moxonomy

Sanctum of Fruitful Harvest

Legendary Enchantment — Shrine2 generic manaGreen mana

The green node in a five-card cycle built on a snowballing premise: each Shrine you control makes every other Shrine better, so five mediocre pieces become one accelerating machine as you assemble them rather than any single card carrying the deck. This one is the ramp engine, and it fires at the cleanest possible window. The mana arrives at the beginning of your first main phase, before you have committed to a play, and it can be any one color, which lets a mono-green board fund off-color spells or fix a splash without touching the manabase. Because the trigger reads the Shrine count fresh each turn, the output grows as you deploy the rest of the cycle, and the mana it produces can be spent casting the next Shrine, which then raises the count for every trigger after it. The tension the whole cycle resolves is that a single legendary enchantment producing mana off itself would be a slow, unexciting card; tying the count to a shared type is what turns collection into acceleration, with the harvest one existing to feed the others. Nothing here demands a build-around beyond gathering the set, and that restraint is deliberate: the reward is legibility, a payoff a player can see coming turns in advance and steer toward.

Sanctum of Fruitful Harvest (m21)
M21 · #203uncommon
Pricing
Normal: $0.42
Foil: $4.59
Oracle Text

Rules text

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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