Sanctify
The white color pie's answer to artifacts and enchantments has been printed in dozens of shapes, and this one belongs to the modest wing of that family: two mana, no instant speed, no upside beyond a life buffer stapled on. That life gain is the tell. Disenchant and its many descendants are usually printed at bare rate because destroying a permanent is already worth a card; here the design pads the deal with three life, an acknowledgment that a plain two-mana sorcery-speed removal spell wanted a small sweetener to earn a slot over its instant-speed cousins. The sorcery timing is the real cost. Where an instant answer holds up a threat and punishes an opponent for committing, this one asks you to spend your turn removing something already on the board, which trades the ambush for a known quantity. The three life reads as compensation for surrendering that flexibility rather than as a bonus you build around: a small offset against decks that gain their advantage by racing you, a way to make the removal do double duty when the artifact or enchantment you are destroying was itself part of a life-pressure plan. It is a clean, deliberately unexciting piece of the color's toolkit, the kind of answer that exists so a set has a common-rarity floor for handling problematic permanents.

