Sanar, Unfinished Genius // Wild Idea
A 0/4 Goblin that mints Treasure and holds a tutor in reserve reads like two unrelated cards folded into one two-drop, and the folding is the point. The body deploys early as a wall: zero power means it never threatens combat, so its job is to soak aggression while its tap ability quietly builds mana. That ability comes with a contract, though. The Treasure only appears if you have already fired off an instant or sorcery this turn, which points the card toward a spell-dense shell chaining cheap draw and burn rather than a slow deck that parks it and taps in a vacuum. Meanwhile the prepared state solves an old problem in front-loaded modal designs: how to make a cheap body worth playing now when its best half is a spell you would rather sit on. The answer is deferral. Deploy the wall immediately, then on any later turn pay for a Wild Idea copy that fetches whatever instant or sorcery the board demands. Firing that copy strips the prepared marker but leaves the creature standing, so the tutor is a one-time release valve spent without sacrificing the permanent or the Treasure engine it houses. Ramp enabler and spell-toolbox live in the same slot, and neither cancels the other: cash the tutor when the moment arrives, and the mana factory keeps ticking after.
