Samut, the Tested
The plus ability points outward at your own board rather than building toward a self-contained engine: handing a creature double strike does nothing on an empty battlefield, which tells you exactly what kind of deck this planeswalker was built to ride along with. The plan is aggressive Naya-adjacent beatdown, and the first two modes reinforce it. The +1 turns an already-large attacker into a clock that ends games, and because it nudges loyalty upward, you can point it at the same threat turn after turn. The −2 is a 2-damage burst split however you like, serving as removal for an early blocker or as reach to the face. The ultimate is where the card breaks pattern: it skips the usual planeswalker payoff of card advantage in favor of raw board presence, dropping two creatures or planeswalkers straight onto the battlefield. In a deck already winning the damage race, that reads closer to a victory lap than a comeback, but it is also the one mode that answers the walker's central vulnerability, since those creatures arrive as bodies that can block for it. The tension is in the timing: the +1 does nothing to protect a 4-loyalty walker and the −2 can only pick off the smallest attackers, so until you reach the ultimate, this is a threat-amplifier that leans entirely on the board you brought. It is not a value engine wearing aggressive clothes; it is the reward an aggressive deck collects for already being ahead.


